One hidden word. Eight guesses. Two numbers after every attempt. Hurdle is a daily five-letter word puzzle that makes you work out which letters belong where. The green score counts letters in the right position; the amber score counts matching letters in the wrong position. Can you turn those clues into the answer?
This version combines word guessing with the number-based feedback of a code-breaking puzzle. You get eight attempts to identify a five-letter English word. Unlike a typical Wordle board, it does not tell you which individual letters are correct during the round.
Understand the clues · See an example · Improve your strategy · Read the FAQ
Use your keyboard or the on-screen keys. Press Enter to submit a complete word, or Backspace / DEL to change a letter. The game checks guesses against its own dictionary.
The green number tells you how many letters match the answer in the same position. The amber number tells you how many other letters match but belong elsewhere. The scores describe the whole guess, not particular tiles.
Choose a word that fits what you have learned. Compare its two scores with earlier rows. Find all five letters in the right order before your eight attempts run out.
🟩 Green = right letter, right position. A green score of 2 means exactly two letters are correctly placed. It does not identify those two letters for you.
🟧 Amber = right letter, wrong position. An amber score of 2 means two additional letters appear in the answer but need to move.
Add the scores to count matching letter occurrences. Green 2 plus amber 2 means four of your five letter occurrences match the answer. A score of 0 + 0 rules out every letter in that guess. A score of 0 + 5 means all five letters belong in the answer, but none is in the right position.
Repeated letters count only as often as they occur in the answer. One matching E does not establish that the answer contains two Es. The game reveals individual tile colors when the round finishes; during play, use the numeric feedback.
For this teaching example, imagine the hidden word is PLANT. This is an illustration, not today’s answer.
PLATE → 3 green, 1 amber. P, L and A are correctly placed. T belongs in the answer but sits in the wrong slot. E is absent. You can see that explanation here because we supplied the answer; the live game gives only the counts.
PANEL → 1 green, 3 amber. A stays correct in the third position. P remains correct in the first position. A, N and L are present but misplaced, while E is absent. Comparing this with PLATE gives you another arrangement to investigate.
PLANT → 5 green, 0 amber. All five letters are correctly placed, so the puzzle is solved.
Think like a detective. Before submitting a word, decide what you want its score to tell you.
A word such as SLATE, CRANE or POINT tests several letters at once. These are practical starting examples, not guaranteed winning openers. Repeated letters can be useful later, after you have evidence for them.
If both scores are low, try a word with several new letters. If their total is high, focus on rearranging likely matches. Keep track of both the letters and their positions; the same total can hide very different answers.
A possible answer must explain every score, not just the latest one. If a previous word scored 0 green, a candidate cannot match any letter in that row’s exact position. If it scored 0 + 0, remove its letters from your candidate list.
Replacing one letter may help isolate a clue, but changing several positions at once can make the result ambiguous. A higher green score tells you the arrangement improved; it does not automatically prove that a particular new letter is correct.
Words such as LEVEL and SHEEP remind you that English answers can repeat letters. Test a double when plausible candidates require it, rather than assuming all five letters must be different.
At the end of the round, compare the revealed tile colors with your assumptions. Find the first guess that could have separated your remaining candidates. That review is more useful than memorizing one successful opener.
In a conventional Wordle-style puzzle, each colored letter gives a direct clue about its position. Here, the green and amber counts withhold that detail. You must infer which letters earned the points, so two candidate words can fit one row while only one fits your full history.
The name Hurdle is used for several word games. This embedded version has five-letter words, eight guesses and numeric feedback. It differs from six-letter Word Hurdle and from games built around a sequence of five puzzles. Follow the rules of the board on this page.
This Hurdle game uses five-letter words and allows up to eight valid guesses.
During the round, the game displays green and amber number scores beside each guess instead of identifying individual matching letters. Individual tile colors are revealed when the round ends.
Yes. Each matching letter occurrence is counted once, so duplicate letters in a guess must be supported by duplicate occurrences in the answer.
Each guess must contain five letters and appear in the game’s accepted word list. Check the spelling and try another word if you see an invalid-word message.
This version selects a word by date and saves the current round in local browser storage. Refreshing normally restores your progress rather than providing an unlimited new puzzle.
You can play the embedded game on this page for free in your browser without installing an app.
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